
Breach is a cinematic 3D rendering created for a lighting-themed 3D rendering competition.
Set in a cavernous sci-fi facility, the scene captures the exact moment a massive monolith fractures from within, releasing beams of otherworldly light.
This piece explores the tension between stillness and rupture, using dramatic lighting and environmental storytelling to evoke a sense of unease, mystery, and scale.
Renderhub
Reference images

Environment

Center piece

Control panel


Lighting